Idiot's Guide to ASL
Or,
Stuff I Forget
SamB@ExMSFT.com
Bore Sight
C 6.4
- Scenario
Defender Only
- All
Guns (including MA, SA)
- MMG,
HMG, Lt Mortars
PF
C 13.3, C 8
- After
September, 1943
- July
– Sept 1943 by SSR only
- Squad
1-3 OK, 6 Pins
- 8 IFE
Equiv. No Residual FP
- Max =
squads
(1943)
- Max =
Squads * 1.5
(1944)
- Max =
Squads * 2
(1945)
ATMM
C 13.7
- During
or after 1944
- Squad
1-3 OK, 6 pins
- -3
DRM for CC vs Vehicle
Special Ammo
C 8
HIP
A 12.3 – A 12.34
Elite
A 1.21
- Depletion
+ 1
C 8.2
- AFV
Crew
D 5.1
Commissar
A 25.22
- Any
scenario On / Before 10/42
Riders
D 6.2
- Russian
1942, Others 1943
Grain in Season
B 15.6
- June
to September (inclusive).
- Plowed
fields in April and May
Orchards in Season
B 14.2
- April
to October (inclusive)
Stream
B 10.4
- Dry
Gully
- Shallow
3 MF
- Deep
4 MF
- Flooded
N/A
Infantry SMOKE
A24, C8.5
Ordnance SMOKE
OBA
SMOKE
WP
A24.43, C8.5
- USA
- Brits
in 1944 & 1945
- Japanese
- By
SSR
sD
D13.1, D13.31
- N/A
if you have fired
- Places
dispersed Smoke in own hex
- BU is
+1 DRM to placement
sM
A12.32
- N/A
if you have fired
- Dispersed
Smoke 1 to 3 hexes
- In
TCA and LOS
- Case
A applies If change of CA
sP
D13.1, D13.33
- N/A
if you have fired
- Must
be CE
- Places
Dispersed Smoke in own hex
sN
D13.34
- N/A
if you have fired
- Must
be BU
- Places
Dispersed Smoke in own hex
- Used
in CC
A 11.622
EC, Victory Conditions & SSRs
The
Plan: You
DO have one, don’t you? What
approach? Will you fall back? When?
·
Best
approach to VC area?
·
Distance
/ Turn?
- Tank
/ Antitank
- Reinforcements
– when / where?
- Special
Capabilities?
After Setup:
- Review
all Pre-Game Items
- Is
setup legal? Setup area & number (type) of units.
- Concealment
Growth
- Record
location of A. Leader
- Note
HIP unit Location
RPh:
- Setup
off board Reinforcements
- Recombine
HS
- Transfer
/ SW Recovery
- Deploy
- Scrounge
- Repair
- First
MMC self Rally
- Remove
DM
PFPh:
Review
the Plan!
- Remove
/ Flip SMOKE
- Fire
Ordnance SMOKE
- Radio
Contact / OBA (SMOKE)
- Other
OBA Action
- Mop
Up / Entrench
- Kindling
- Resolve
Attacks
- (Un)Limber
guns
- Change
CA is able to fire w/o IF
- Mark
/ cancel AA modes
- Collateral
Attacks?
MPh:
- Move
Berserk First
- May
Change CE / BU
- Crews
Abandon / Enter
- SW
Recovery (1MP)
- SMOKE
Grenades (WP?)
- Clearance
Attempt
- sD
(D13)
- DB /
FB sighting TC (DFF)
- T-H
Hero (8 hex range)
- Search
at end of its MPh
- Units
in Flame location Eliminated
- Berserkers
w/ no KEU return to GO
DFPh:
- Ordnance
Dispersed SMOKE
- Radio
Contact / OBA (SMOKE)
- Subsequent
Fire vs adjacent enemy
- DB /
FB sighting TC
- Change
CA is able to fire w/o IF
- Collateral
Attacks?
AFPh:
- If
Mild Breeze, Place Drifting SMOKE
- Fire
Ordnance Dispersed WP
- During
Gusts, Remove / Flip SMOKE
- Resolve
Attacks
- Blaze
Spread
- Flame
to Blaze
RtPh:
- Voluntary
Break
- Conduct
Routs
- Surrender
- Interrogation
E2
- Eliminate
Infantry in Blaze
APh:
- Transfer
SW / Prisoners
- TH
Heros (ADJACENT)
- Advance
- May
Change CE / BU
- Place
/ Remove CE
CCPh:
- Place
onboard all HIP (under "?")
- Reveal
Strength
- Remove
dummies
- Check
for Ambush
- ATMM???
(C13.7)
- TH
Hero (vs. Same Hex)
- Resolve
CC
- Resolve
Aerial Combat
- Remove
TI, Flip Stun
- Grow
Concealment